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donnamousie
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46
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donnamousie
Donna Mouser
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Experiences (46)
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Escape rooms (43)
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Ghost Town
Countdown Games
Escape room
IRL
Ghost Town was a standout room, not just in the Lexington area, but amongst all of the rooms I’ve completed. An easy love! The theming was really fun, everything felt very Wild West. We had a bit of a challenge figuring out where to start, but once we did, it was pretty go-go-go. Puzzles I thought stood out for the good: wagon (loved how we had to show the answers), gun (so fun!), drinks/blackjack, dancing. Puzzle I thought could use some work: the only one that I thought was kind of useless was the coffin locks. A lot of the codes were just written on items. Probably nice for kids who play, but did find as enthusiasts it wasn’t thought provoking. The ending was fantastic and a standout part of an already incredible room. Our group of five enthusiasts finished with about 20 minutes left and we saw the group before us finish with 12 minutes left, so it could have been longer/more puzzles, but I understand with the ending reveal, they probably want to ensure most people do get that finishing scene.
Murder Mansion
Countdown Games
Escape room
IRL
Murder Mansion was a great room - if you’re in the Lexington area, I would recommend this room and Ghost Town as must-dos. I rank this as a low love / high like, rounded up due to the great experience and lovely staff. The concept is that you’re a detective re-visiting a cold case in a mansion to figure out who the murderer was. The puzzles were all fairly fun and interesting (I think my favorite was the room with the twist and getting to listen to the stories, really well done and fun). One of the puzzles was a bottleneck (maze). I assume this is a bit of a timewaster for most groups, as they label where you need to start/go through/end to get where you need to go. We overthought the hints a bit. I didn’t dislike this puzzle, but did think that it could be shorter. We had one person doing it by themselves and the other four of us were just waiting for it to finish. The door puzzle was really unique, I’ve never seen a puzzle like that before. I thought it was fairly fun too and the reveal to the final room was really awesome! The final puzzle does require some math skills. My partner and I are apparently math beasts and got it fairly quickly. I would recommend a good number of people for this room. Besides the bottleneck, the first puzzle in the last room really needs someone reading, someone completing the puzzle, and ideally one person in two other rooms figuring out what the clues represent. We did with 5 enthusiasts and I thought this number was appropriate and we finished with about 6 minutes left.
The Passage
Twisted Limits Escape Rooms
Escape room
IRL
Barrel of Lies
Mission: Breakout Lafayette
Escape room
IRL
We took a trip to Lafayette to play 3 rooms (at two companies) and this was our favorite. The story was really funny - you’re sneaking into a rival winery to sabotage them, armed with a couple items you need to use to break their machinery or trade out. There was also a live actor (with bad eyesight) that would come in the room periodically to make sure everything was good and you needed to hide / freeze so he wouldn’t see you. It was a fun storyline and cute touches that made it a memorable experience. The puzzles themselves were pretty intuitive, for the most part, and there was enough puzzles happening at once to keep most of our 5-person party busy. We were also 10 seconds from making the leaderboard, but we had fun!
Crazy Train: The Ballad of Skeemin' Plotz
Doldrick's Escape Room
Escape room
IRL
This room was so cool! I was in awe at the beginning over the set, and every element came into play at one point or another. It felt similar to being in a 20’s cartoon and the ending sequence was so cool and felt a bit video game-esque. We had a great time and would recommend it to smaller groups of players!
The Passage
Twisted Limits Escape Rooms
Escape room
IRL
My partner said this was likely his favorite room he’s done in the 8 or so we’ve completed together. The set design was impressive. The GM (who I believe was also the owner) told us afterwards that he doesn’t have a set designer and had two people take about a year to design the room. A lot of work went into the design and it really showed! There were quite a bit of puzzles in the room, but very few were linear, which would allow for bigger groups to play. We had five enthusiasts and there wasn’t a point where any of us were really sitting around waiting for another puzzle to be completed. The moment between the first and second sets was really impressive! I haven’t seen that in any of the other 30-ish rooms I’ve done so far and it was really cool and worked well in the story. The communication between us and the GM was really nicely done! There was an iPad you carried around with you and “notes” from headquarters would display on the screen. I don’t typically like rooms where you’ve got to carry around tech from room-to-room but this worked in-game! The GM was great. He was very attentive and gave us hints just enough to get us to realize what was needing to be done. There were also no moments, I believe, where we were sitting shouting at the sky that we needed a hint, which shows how attentive he was to understand the prompting we needed before we were completely confused. Overall, I was really impressed with this room! Their other rooms are in the same universe and this story and it made me want to play them all! Very well done, especially for a smaller owned company. You can tell there was a lot of love and passion put into the game!
Perfect Crime
PanIQ Escape Room - Indy
Escape room
IRL
A room where a perfect crime was committed. Your objective? Find out who the victim is, what they were killed with, the date they were killed, and where the killer fled to. There were two rooms, which you had access to immediately. The beginning was a bit of a slow start, as most of the puzzles needed an additional item you had to unlock. Once we started unlocking items, we were able to start working independently. I thought a couple of the puzzles were really unique (the one where you were able to find the person who was killed was REALLY cool). I thought most of the puzzles were pretty straight forward. We only used one hint, everything else was pretty intuitive. We’ve done two of the rooms at Paniq (and an additional room from the previous escape room owner that they kept on) and this is my favorite of the three.
Rise of the Fungi
Headlock Escape Rooms Online
Escape room
Virtual
This is a virtual escape room that is the prequel to The Fungus Among Us. We played the original back in 2021 and it was one of my top virtual rooms I played. You can tell the creators put a lot of time and effort into the storyline and making it all work in a virtual environment. This game contains a couple of sets (4-5) and there was never any dead air time. It flowed so well, which must not be easy in a live environment. The puzzles were pretty straightforward. We played with a group of 4 enthusiasts and we finished in about 45 minutes. They give you 90 minutes to play, which I think is so every team has the chance to see the entire story, even if they struggle with a puzzle here or there. This was definitely a winner in my book! If you have a chance to play this while they’re still running the live zoom, you should!
Kitchen Disaster
Rush to Escape
Escape room
IRL
Rush to Escape is Rushville’s #1 (and only) escape room. Our group of 4 seasoned players made the trip up from Indianapolis and I thought it was worth the hour drive. The concept is that you are working in a kitchen that has a health inspector coming and you need to clean up the kitchen as well as prepare dinner for a food critic that can make or break your business. Before you walk into the room, you’re offered the option to “dress the part” with provided aprons (with each apron having a different role - head chef, busboy, etc.) and a chef hat. The set itself felt like a real kitchen and the puzzles were all centered around making the correct meal for the critic. The puzzles ranged in difficulty. I didn’t find any of them to be too difficult, so I feel like this could be a good room for kids or families. Most of the puzzles were pretty easy to infer how to complete. We used a few clues that we realized after we got it that it made sense. There were no red herrings or anything that made us spin our wheels. Our group was able to complete the room with over 15 minutes left, so I think this would be a great room for any skill level. I think our group of 4 was the perfect size - some of the rooms are a bit small to fit everyone in, so I wouldn’t recommend this for bigger groups, but I think a smaller group of 2-3 would also be able to complete the room! Overall, I had a great time with this room! It was a lot of fun with a unique concept and puzzles that made sense with the storyline of the room. There were some fun elements and surprises that we enjoyed.
One Eyed Jack
Trapped! Escape Room - Las Vegas
Escape room
IRL
The set for One Eyed Jack was so immersive. I liked that your team started stuck in a small cell and you had to find the key on the outside to get into the larger room. It made it feel more “real” that you were locked in a cell and the storyline was really interesting and fun!
White Rabbit Society
The Exit Games - Front St.
Escape room
IRL
This room was so cool! It was a one-room escape room, but everything was so immersive. I’m not a big Magic fan, myself, but it was cool to see so many popular magicians and popular Magic tricks.
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