Memories of NikolaEscape Artists ChristchurchEscape roomIRLVery good in general, a few novelties, on the easy side. Claims of “gen 3” and mostly lives up to it on interactions, though build is a little standard.
Whatever Happened To The Garretts?Maze Rooms - West LAEscape roomIRLPerfect game for 2 enthusiasts. Not scary.
Wrongfully ConvictedThe Escape RevolutionEscape roomIRLOne of our new favorites in 2022. Perfect for 2 enthusiasts. Not scary.
The Lost Hut of AntarcticaServe Social [prev. CodeBreakers]Escape roomIRLSurprisingly good, possibly the best build in New Zealand. A little on the east side for enthusiasts.
Art HeistServe Social [prev. CodeBreakers]Escape roomIRLFairly standard art heist, maybe above average. On the easier side and we had 2 players. Maybe top 5 in New Zealand.
The Clock TowerEscape The Room - ManhattanEscape roomIRLGlitchy tech allows several critical puzzles to be solved out of sequence. Rude host. Way too many hints that felt like a way to rush us through.
Time Machine60Out - KoreatownEscape roomIRLTypical 60out room. Less depth than typical in favor of maybe more interesting puzzles. GMs give too many unprompted hints when we’re well ahead of time. No real story here. Turing test is leagues better.
Nautilus60Out - KoreatownEscape roomIRLFollowed typical 60out formula of strong surface level execution on theme, but not quite a satisfying amount of depth in any category. Weak but present story. Puzzles too guided.