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You and your team have boarded a subway car, when the car crashes into an abandoned subway station. You explore the station and soon learn of a conspiracy. Your team must learn the details and stop the impending results.
All ratings (109)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
15 escape rooms
The room itself was cool but the puzzle had very little logic when you break it down. We blazed through the first 5 puzzles and it felt great but then at a certain point the puzzles stopped having flow and making sense. Additionally one of the clues that we had, we were told doesnβt matter on the screen so we ignored and moved on but werenβt getting anywhere. We didnβt complete it on time and at the end we asked about that clue and she told us that it did matter. It was really frustrating to have been misled by the employee.
Cool design, bad puzzles
446 escape rooms
Spellbound: A coven of witches dedicated to the task of keeping a group of vampires subdued needed our help. We had to slay the vampire before he awoke from his sleep. Terminal: An evil mastermind had launched a secret plot in the subway system of New York City. We had to discover the plan before it was too late. Pros: How many ways can we say AWESOME!? Just when we thought Phoenix couldn't get any better it did! Seriously awesome set design in both Spellbound and Terminal. The storyline for both rooms had us pumped up to play before the game even started. The immersive sets had us truly believing we were in the stories. We especially loved the puzzles in Spellbound that required a different type of thinking than the usual lock-based games. The puzzles in both rooms were all aligned to the theme. The game masters were enthusiastic about their job and about the games. We loved every second at Mindspark! Definitely go check them out. They deserve the escapeologists highest honors with our four top awards.
45 escape rooms
The room was well done. Decor was great! The motion at the beginning was definitely a new twist to a room! You make your way into three rooms and the last room just a 10 foot wall that is open to the axe throwing next door. Luckily, no one was playing when we went on a Sunday evening, but if you are doing this with any axe throwers, it would definitely disrupt the experience. Some of the puzzles were well thought through, but the ending is saying 5 key answers to βcrack the codeβ to the game master which made the ending a little bit anti-climatic. My rating is a 6 out of 10.
Yes
Medium
Mechanical
4
Not scary
12
No
No
Not at all
Yes
Easy
51 escape rooms
Very below average room might even say bad, only thing it had going for it was a pretty good set design. Customer service was fine. However their system needs to be fixed. They had 1 employee managing both rooms at once and helping with axe throwing all at the same time. Rooms are not soundproof, so we heard the axe throwing and people in the other room all throughout, which led to our clues (Only limited to 3) being wayy too late. We'd ask for a clue and since the employee isn't focused on our game we'd wait a couple minutes not knowing what to do then it'd finally pop up. Other than the bad experience, room had too much search and find and also a lot of red herrings. There were a couple of cool set props, but the puzzles were confusing and a couple didn't feel on theme with the subway. 2.2 out of 5 on the enthusiast chart.
17 escape rooms
Such phenomenal production design and so freaking clever. You do start on a subway train that does move but two of us with motion sickness never were impacted. Great puzzles and the entire room made for options for multiple people to be working things as one.
Medium
3 escape rooms
We had a group of 5 and loved our experience. We felt immersed in the game and enjoyed the flow.
Our GM was attentive and quick with her responses. She provided timely and useful hints quickly.
5
51 escape rooms
Great rooms! This was our second one here and it was really good. There way a lot of stuff in the room so it was a bit overwhelming at times but it was good.
221 escape rooms
A very realistic and immersive set marred by red herrings out the wazoo. Some puzzles involved very novel interactions. Some set dressing provided solutions, some provided distraction, and it was nigh impossible to differentiate. The final solve required finding answers over keys or an escape, which was fascinating. This is absolutely worth doing, but just be sure to ignore most of the set dressing (other than to marvel at it).
42 escape rooms
Really impressive atmosphere and set design. It definitely made us say wow! This game relies a lot on observation and finding things and there are so many red herrings. I though that made it more difficult to sort through all the information, and it kinda took away from the fun. There was also a puzzle that a previous player had written the answer to but we thought it was a clue, which then meant we got mixed up with the order of things. Fun experience, but it didnβt flow as well as it could have.
Yes
Hard
118 escape rooms
My favorite of the subway games that I have played. The subway car and station are really well themed, and set design is great.