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banana
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Morty score
35
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35
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13
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banana
Hannah Lorenzo
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Experiences (35)
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Reviews (13)
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All (13)
Escape rooms (13)
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White Rabbit Society
The Exit Games - Front St.
Escape room
IRL
The clues were clever, the room was well designed. The only thing I didn't like about it was that the GM kept giving us clues when we didn't ask for it. We had like 20 minutes left on the clock at the end so we clearly didn't need the extra help.
Dr. Gem’s Time Trap
Maine Escape Games
Escape room
IRL
This was the second one we played on the same day because we were so impressed by their other room. We didn't think it could get better but it did! The story was amazing - the experience was right there. The puzzles were so challenging. We loved it. Definitely requires teamwork. We got out with two people but it would have been nice to have two more people.
FBI & The Toxic Takedown
Escape Reality Games
Escape room
IRL
It was a little simple. The theme was nice but I'm not big on locks and there was a number o fthem.
Legend of the Pines
Solve It Sherlock
Escape room
IRL
It was a bit dark even after the lights came on. The whole two-finger rule and don't force it doesn't necessarily apply here. It didn't seem like the GM was paying attention much because I had done some thing ten minutes prior and she didn't say anything. Finally, she did.
A Quest For Freedom
Olde City Escape Games
Escape room
IRL
We brought my nephew here who happens to be afraid of the dark... so parts of it was difficult for him. Clever but a bit too many red herrings.
The Knight's Quest
Amazing Escape Room - Princeton
Escape room
IRL
So we almost finished... but beware, follow the clues to a T! Clever but difficult
The Magician's Secret
Solve It Sherlock
Escape room
IRL
I never realized how much a GM could make or break an escape room experience. She was unenthused and honestly felt like she didn't want to be there. The clues that she gave us didn't give us much since some of the things in the room required either such precision that it would not work even after trying it three or more times or it was broken. It took two GMs to tell us what we did was correct but then not because it was slightly off (maybe). It took us 15 minutes to get one puzzle solved and the time ran out - it was a stupid puzzle that required many movements with such precision and time (atleast a minute per time). If you mess up, you'll have to do it again and again (which we did).
Front Street Casino Heist
The Exit Games - Front St.
Escape room
IRL
It was a bit too much lock based for my liking - besides that it was fun.
Nautilus
Enygma
Escape room
IRL
Very lock based...
The Beast Tool Room
Full Moon Escape
Escape room
IRL
So GM was cool, the building was eerie and cool, but the problem was that there was no air conditioning. With the rooms being laid out as is, it was difficult to be there in the middle of June. Also, there were barely any puzzles to solve even though it was a big space. Lots of "set design" and not enough puzzles.
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