The HotelRiddle Room CanberraEscape roomIRLWe came down to the Riddle Room. Felt butterflies. Impending doom? First room attempt was the Hotel. Check-in empty. Should ring no bell. Tasked to find a special stone. Asked in kind to go atone. The vibes were great. Spooky effects. No time to wait or self reflect. All mechanisms. No locks in sight. Was it scary? A minor fright... Fun room to play and built so well. Go book a stay at the Hotel.
End of the RoadNext Level EscapeEscape roomIRLWe were shifted into soldier mode To venture down the End of the Road. Lead on a vital mission by Brigadier Chris (Perfect performance! Delivery didn't miss!) An immersive story that's clear, fun and funny Great puzzles that give you a run for your money. Don't be afraid hearing zombies moan Call and book now! Just pick up your phone!
The GameNext Level EscapeEscape roomIRLTwo teams of four go play The Game. Team Blue, Team Red, scrabbling for fame. No sabotage, no one to blame. Answers are different, but puzzles the same. To be the winners and make the claim. While all the losers get locked in shame. Started with competitive flame A united front we then became.
The MineRiddle Room CanberraEscape roomIRLFour escapists down the Mine. Putting their lives on the line To find your friends who went spelunking. There's mysteries to be debunking! Where did they go? Follow their voices. Hear the wind blow. Beware your choices. Atmospheric. Not too dark. Cool effects that hit the mark. Recommend you spend some time. Playing down inside the Mine.
The DungeonRiddle Room CanberraEscape roomIRLIn the dungeon the lonely dungeon we were to spend the night In the dungeon the dingy dungeon escape before first light Bilinear. Two teams are fair. Solved it in pairs. There are no scares. You can compare. Puzzles in there. To clear the air. Experts beware coz weeeeee-eeeeee-ee-eee got quickly out of there...
The HideawayRiddle Room CanberraEscape roomIRLToday we did the Hideaway. It felt immersive right away. They showed us hints on the display, So that we weren't led astray. The story was to find the cop, And had a lot of locks to pop. A mix of puzzles new and traditional, To find the one finding the criminal. At one point we broke linearity (Afterwards the GM gave clarity) A challenging room and a fun ride Don't forget to check both sides.
Baker Street MysterySocial Escape RoomsEscape roomIRLFour of us locked In the mystery at Baker Street. The room was stocked With cool details both clever and neat Unlock the puzzles but don't try to alone. Padlocks abound secured Holmes’s home. Work out the trick and stay on the right path. Use your logic and a smidgen of math. The room was simple to solve but we will be back again. (That math stanza should rhyme if your accent’s American)
MementoCubic Escape RoomEscape roomIRLTwo were sent in to investigate And mend a mind before it's too late. To resolve some trauma of a family’s We wandered through vividly built memories. A linear room with a focus on narrative. No locks. Great props. Hi-tech and interactive. We liked when things were black and white. Just don't forget to check your sight.
UnderlandScram Escape Rooms Church StEscape roomIRLMe and my partner strayed to a land that was Under. The first room I’d ever played And it filled us with wonder. There were fun mechanisms And much more than meets the eye With playful absurdism And many a lock to try A tiny gameplay hiccup Was a little unpredicted A quick reset, the fix-up. From then on I'm addicted.
The Last OrderMission Escape Pitt StEscape roomIRLAs secret assassins we had one last kill. Inside a hotel room with a view to thrill. Watching and listening to story was key, But was too reliant on that front for me. Good theme and ideas that they could improve With polish and maybe more places to move. The last puzzle's timing could have been broader. Solve it in time to complete The Last Order.