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donnamousie
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Morty score
46
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46
1
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43
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donnamousie
Donna Mouser
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Experiences (46)
Wishlist (1)
Reviews (43)
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All (43)
Escape rooms (43)
Date experienced
Time Machine
Countdown Games
Escape room
IRL
You’re in a Time Machine and you need to go back in time to retrieve several artifacts… you travel through the 50s, 60s, and 90s to retrieve them in order to make your way back home. The set had some really awesome items from the decades you traveled through, but there were only a couple rooms/decades you traveled through (which this is just a 60 minute room, so it does make sense, but I would have liked to see some more decades or props, personally.) There were some really cool moments in this room, including the movement from the 60s to the 90s, and the final puzzle. The wall maze was really frustrating for our group - it wasn’t that you had to find your way out. You had to find the right way out based on what pieces you had left that matched each exit. So you wouldn’t know it was the wrong way until you got to the very end. And you had to do the puzzle twice, so it ended up just being a time waster. There was some outside knowledge needed for the final puzzle but, truthfully, we were able to guess most of them just by listening. And, thankfully, if you got some wrong, it showed you which ones needed to be changed, which was really helpful. Probably the best way to do a puzzle like that. Overall, this was probably my least favorite of the four we did at Countdown (in order from least to fave: Time Machine, The Scary One, Murder Mansion, then Ghost Town). But I think that speaks more to how ambitious and incredible the other games are than this room lacking.
The Scary One
Countdown Games
Escape room
IRL
The Scary One starts with you in the campgrounds at 11 at night where you happen upon a cabin in the woods. The storyline was interesting (although afterwards, our group wasn’t sure if the guy who owns the cabin became a bear or just wore a bear suit). Many of the puzzles fit with the theme, surrounding murders happening. Some of the puzzles required multiple calculations without provided paper or writing utensils. One of our group had been before and brought his own notepad, but it definitely would have been nice to have that in the experience. The ending was really cool and the “next suspects” made us all laugh. Although there were some items that didn’t make sense in the storyline (like the jump scare - who was that? What was the point of him being there?) Overall, really ambitious set. We did three other games during our trip to Lexington here and this was probably my third favorite. (In order from least to best: Time Machine, The Scary One, Murder Mansion, and Ghost Town.)
The Passage
Twisted Limits Escape Rooms
Escape room
IRL
Murder Mansion
Countdown Games
Escape room
IRL
Murder Mansion was a great room - if you’re in the Lexington area, I would recommend this room and Ghost Town as must-dos. I rank this as a low love / high like, rounded up due to the great experience and lovely staff. The concept is that you’re a detective re-visiting a cold case in a mansion to figure out who the murderer was. The puzzles were all fairly fun and interesting (I think my favorite was the room with the twist and getting to listen to the stories, really well done and fun). One of the puzzles was a bottleneck (maze). I assume this is a bit of a timewaster for most groups, as they label where you need to start/go through/end to get where you need to go. We overthought the hints a bit. I didn’t dislike this puzzle, but did think that it could be shorter. We had one person doing it by themselves and the other four of us were just waiting for it to finish. The door puzzle was really unique, I’ve never seen a puzzle like that before. I thought it was fairly fun too and the reveal to the final room was really awesome! The final puzzle does require some math skills. My partner and I are apparently math beasts and got it fairly quickly. I would recommend a good number of people for this room. Besides the bottleneck, the first puzzle in the last room really needs someone reading, someone completing the puzzle, and ideally one person in two other rooms figuring out what the clues represent. We did with 5 enthusiasts and I thought this number was appropriate and we finished with about 6 minutes left.
Ghost Town
Countdown Games
Escape room
IRL
Ghost Town was a standout room, not just in the Lexington area, but amongst all of the rooms I’ve completed. An easy love! The theming was really fun, everything felt very Wild West. We had a bit of a challenge figuring out where to start, but once we did, it was pretty go-go-go. Puzzles I thought stood out for the good: wagon (loved how we had to show the answers), gun (so fun!), drinks/blackjack, dancing. Puzzle I thought could use some work: the only one that I thought was kind of useless was the coffin locks. A lot of the codes were just written on items. Probably nice for kids who play, but did find as enthusiasts it wasn’t thought provoking. The ending was fantastic and a standout part of an already incredible room. Our group of five enthusiasts finished with about 20 minutes left and we saw the group before us finish with 12 minutes left, so it could have been longer/more puzzles, but I understand with the ending reveal, they probably want to ensure most people do get that finishing scene.
Olympus
Mission: Breakout Lafayette
Escape room
IRL
We played this room with 5 enthusiasts and it was a decent room! There was enough for the most part to keep us all involved and we finished the room with about 20-ish minutes left, which wasn’t bad. The set was really cool and I loved the touches about Greek mythology. The GMs are also a little quirky and make you sing (for the first time) for a hint, with unlimited hints. One puzzle was just a wee bit tricky in the last room (although understanding what you needed to do was intuitive). We had a good time. If you’re in town for just one room, though, I would recommend the Barrel of Lies. We played just after this one and it was the standout room in our opinion.
Barrel of Lies
Mission: Breakout Lafayette
Escape room
IRL
We took a trip to Lafayette to play 3 rooms (at two companies) and this was our favorite. The story was really funny - you’re sneaking into a rival winery to sabotage them, armed with a couple items you need to use to break their machinery or trade out. There was also a live actor (with bad eyesight) that would come in the room periodically to make sure everything was good and you needed to hide / freeze so he wouldn’t see you. It was a fun storyline and cute touches that made it a memorable experience. The puzzles themselves were pretty intuitive, for the most part, and there was enough puzzles happening at once to keep most of our 5-person party busy. We were also 10 seconds from making the leaderboard, but we had fun!
Jurassic Island
Rugged Xscape
Escape room
IRL
We travelled to Lafayette for three games (at two locations - one room here) and this was my least favorite of the three we played. There was a good chunk of puzzles, and a good variety of them, but many of the puzzles were either no fun (in my opinion) because they were super easy and didn’t require much thinking or there were parts needed that weren’t really unlocked and just hidden randomly around the room (and we used one of our coveted four clues just because we couldn’t find the last hidden item around the room). There were two locked items, in the last room, that each had two locks you needed to use to unlock them. I hate having multiple locks on something - the whole point of finding the code is to unlock something else you can use. We were also told there was a one-and-done system but one of the items we used to unlock one lock just had the word code for the other lock on it. There wasn’t a lot of joy in figuring out the answer. Our group escaped with about 5 minutes left and used all of our clues. This was probably on the lower end of all the rooms I’ve done, but the storyline was pretty interesting and the GM was really friendly. I also liked the touch of teams who complete a room get to sign their wall.
TH3 C0D3
Escapology - Greenwood IN
Escape room
IRL
I felt like we were doing way worse at this room than our time reflects. I rated this a “like” and I feel like it’s a middle of the road like. There wasn’t anything bad about the room, I feel like after Scooby doo (which is def more geared towards children), this is the second easiest room of the three we played. We ended up using two hints but once we were give them, it made sense how they got to the code. The rooms are decently sized, but our group of two (albeit seasoned players) were able to complete with 12 minutes to spare. Think this would be good for beginners, the puzzles were pretty straight forward and I don’t think there’s a plethora of items to get through.
Lost City
Escapology - Greenwood IN
Escape room
IRL
This was another room of Escapology’s that I felt we were doing worse than our time reflects. We spent a lot of time spinning our wheels and there was one point where we completed the same puzzle twice, because we thought we had it wrong and then redid it and realized we put it together the exact same way. Many of the “codes” to complete the puzzles were found in the journal mentioned in the description which made finding what we needed to easy, but did take away some of the fun of finding the clues. We used around 3 clues, but one I don’t want to count because the lock was confusing (no spoilers, but it was a bit frustrating to have an answer that doesn’t fit the lock). I think this set was the best set of the three rooms I have played at this location. It was also the storyline that I found the most intriguing.
Monopoly: Get Out of Jail!
Breakout Games - Indianapolis
Escape room
IRL
This was a fun, albeit quick game! We previously played the Clue room at Breakout and were excited to see how Monopoly was integrated into an escape room. The set was definitely not as impressive as the Clue room, but we found a few of the puzzles really fun! There’s a vending machine with the item you need to escape for $1 and we giggled at it telling us “you didn’t think it’d be that easy, did you?” The puzzles were probably geared more towards children/families, but there was nothing that adults specifically couldn’t do. We had a blast in the room! Will say, though, that it’s probably best for beginners or families, since, as experienced escape room enthusiasts, we did finish fairly quickly and many of the clues were more straightforward. We got this with a gift card purchased during their winter sales, so this room ended up only being $15 for us and we thought it was fun and worth it for that price.
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