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sonicboom
Reviews
Morty score
104
Escape rooms
104
117
Wishlisted
29
Reviewed
sonicboom
A
followed by
sng
AaronJSussman
and 3 others
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Experiences (104)
Wishlist (117)
Reviews (29)
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All (29)
Escape rooms (29)
IRL (29)
Community score
The Man From Beyond
Strange Bird Immersive
Escape room
IRL
People say it’s one of the best for a reason, and they’re right. The Man Beyond is a demonstration of where escape rooms can (and should?) be going.
40 Thieves
MindTrap Escape Room - Temecula
Escape room
IRL
Believe the hype. 40 Thieves is the real deal. Truly one of the best escape rooms in Southern California. The scenic design, the story “cinematics,” the flow, the fun, this is the stuff that will continue to propel the escape room industry as a whole. What an exciting adventure.
Whatever Happened To The Garretts?
Maze Rooms - West LA
Escape room
IRL
Heresy: 1897 [Immersive Theatre]
Doors Of Divergence
Escape room
IRL
An incredibly ambitious immersive theater-meets escape room experience. Production design is top tier, maybe the best of any ER I’ve done. The story was fascinating , inventive and involved. Maybe TOO involved. One could argue there was perhaps too much exposition and it got in the way of the gameplay at times. But I’d rather an experience er on the side of too much story rather than not enough. The puzzles were great for the most part, but I do have one complaint. There were WAY too many puzzle “instructions.” In fact, almost every puzzle had a piece of parchment that explained how the puzzle work. At least they tried to make the instructions fit with the story, but for the most part it just got in the way and slowed things down. Certainly not the type of ER where you could just follow through it, doing puzzles in an intuitive sequence. That said, it’s a small complaint in an otherwise stunning experience, with no detail too small. Truly rich and imaginative.
Captain Spoopy Bones and the Magnificent Quest For Some Other Pirate's Treasure!
Doldrick's Escape Room
Escape room
IRL
Amazing room. Super funny and packed with clever puzzles. Almost perfect! Just a couple puzzle flow sticky points But just a minor minor thing. The promo images don’t do this one Justice. Seemed like it was going to just be for kids but us 3 adults thought it was a blast and was blown away by the production design story performance. Highly recommend!
Wizard
Escape Again Rooms
Escape room
IRL
A very charming room. Long and complex! Very puzzle heavy. Many fun moments.
Headcase
Breaking Point escape rooms
Escape room
IRL
Great room! Couple sticky points, couple pieces of broken tech, but overall very immersive and solid. There's a LOT to do. I loved the non-linear use of the space. The video storytelling maybe got a little overkill, but I'll take trying a little too hard on narrative over not trying at all. Definitely creepy/grousome theming. I'm typically not a fan of humor but it wasn't THAT bad. No insane jump scares or anything, just creepy.
Black and White Cafe
MindFox Escape
Escape room
IRL
A refreshingly original setting. Although maybe it wasn’t maximized as much as if could have been. Still, I give the room overall a “heart” rating because the industry needs more of this. Clever, creative and charming rooms. The only downside is that the puzzles were relatively standard fair and didn’t fully utilize the amazing setting at its disposal. But they also didn’t take away. So that’s a big win. Overall it was a fun, charming, and whimsical escape room that made so much out of a limited space that the industry could use more of. Side note: I can’t wait for the day where escape rooms graduate from generic, over-explaining intro videos and GM rules. They suck the fun and anticipation out of the experience for players coming in.
The Secret At Whitmore Estate
Breaking Point escape rooms
Escape room
IRL
Super good room! Puzzles were decent, theming and set design were excellent. Professional lighting/sound. Has a lot of commonalities to Hope's End, though I think Hope's End maybe had a slightly more unique/creative take on the puzzles and narrative (points to Whitemore for coming first, of course). Still a super solid room. Regarding the scare factor: I've realized I need to adjust my definition of what constitutes a scary room. Compared to haunts, this room is not scary at all. Maybe a couple comically spooky moments. But I'd honestly say the Haunted Mansion at Disneyland is scarier than this, so use that as your gauge. I note it only because had I known how not-scary it is, I would have taken my wife (who hates horror). I was bracing for something more like a haunt. This is very Disney-level "spooky."
Whatever Happened To The Garretts?
Maze Rooms - West LA
Escape room
IRL
Great!..... mostly. This room has some serious wear and tear, despite not being that old of a room. Upon entering the room, we found 2 compartments already open, thereby negating 2 puzzles. And some props were broken or breaking. That said, it's a very fun, creative room. One of our favorite themes. Some extremely clever puzzles (would have been nice to do them all). Loved the diversity of spaces within. With the entrance and lobby were more professional and welcoming. Could have used more puzzles. Without really trying, we finished with more than 20 minutes remaining. I don't mean to be too negative, this was a very fun room.
Escobar: Part 1 (The Betrayal)
The Escape Revolution
Escape room
IRL
Heavily overrated room. Our whole group of enthusiasts agreed. The good news is that the setting and production design are amazing. Top marks for that. The rest of the experience left a lot to be desired. The puzzle flow was..... woof! Puzzles and clues did not connect to each other in any kind of sensical, narrative driven way. We finished one of the early major puzzles completely by accident. Another puzzle, which seemed like a central set-piece to the room, merely resulted in a basic clue for a puzzle we already completed. And don't get me started on the Red Herrings. So. Many. Red. Herrings. And things you accomplished but the room doesn't let you know that you have. Oh, and do you like puzzles where after you solve it, you have to wait 2 minutes to get the result? I'm not kidding, after you solve one centerpiece puzzle, you *literally* have to wait 2 minutes before you get the information from that solution. If there was other stuff you could do during that time, great! But we'd already done everything else, so we were actually just standing around waiting for two minutes. It's a shame that in such an immersively set-designed room, we were left feeling bored and confused most of the time. But that wasn't even the worst part. The worst part is that, in our opinion, our time was cut artificially short by the GM, and we lost the game. With no clock in the room, our time "ran out" right at 3pm on a 2pm reservation, even though the GM started our game at about 2:10. We had arrived a few minutes before our start time. Finished the wavers before our start time. The GM disappeared to finish resetting the room. I used the bathroom. After, we were still waiting on the GM to finish resetting. Finally, about 10 minutes after the hour, the GM let us in and gave us the spiel. She was good at this to be fair. And then our experience ended *exactly* at 3pm, 50 minutes in, and we failed the game with a couple puzzles to go. Frustrated, we called them out on this. Upon realizing they may have messed up, they offered us free sodas. Sweet. I guess that's what tipping them on top of the booking price prior to the experience got us. Look, I don't want to fully bad mouth this room, because there are plenty of awesome qualities about it. But overall, as escape room enthusiasts who have done many, many rooms, this was one of the more disappointing rooms we've experience.
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