The Morrison Game FactoryPostCuriousEscape roomTabletopThe story is heartwarming, the puzzles are ingenious, the props are novel, and the main character is a delight. The Morrison Game Factory is a whimsy factory. Cannot recommend this enough.
Wild West ExpressEscape Room The GameEscape roomTabletopAccessible but challenging. Fair and logical. Creative, varied puzzles and a fun narrative.
Nuclear CountdownEscape Room The GameEscape roomTabletopVery abstract solutions for parts 1 & 2! This is challenging in the way it plays with what you expect from a puzzle in this framework.
Mystery at the Stargazer's ManorThinkFunEscape roomTabletopIf you’ve done this kind of thing before, this will be challenging but not obtuse. No hints required, and a 2-person team finished in 75 minutes (the game didn’t even suggest 2 players as an option and said it would take 3-5 players 2 hours!. Everything made logical sense, so the puzzles really clicked well. The story was also surprisingly touching. Very well done.
The Switch / Break-InEscape Room The GameEscape roomTabletopChallenging but fair. One puzzle solve felt broken (required internet). A hint gave us a workaround, but it was really disappointing.
Secret of Dr. Gravely's RetreatThinkFunEscape roomTabletopThe variety of puzzles sets this series apart. There are rope puzzles and other types of object manipulation beyond the cutting that you may be used to from the Exit series. Also, the narrative is much stronger than either Exit or Unlock.
The Wonderland Society - The InitiationRabbit Hole Recreation Services - OnlineEscape roomTabletopEasy without being a joke, this set of puzzles will scratch your brain just a little, but it's not any Journal 29 levels of craziness!
Da Vinci's TelescopeEscape Room The GameEscape roomTabletop𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿This review contains spoilers.Unscramble𓀗
Box Two By Neil Patrick HarrisTheory11 OnlineEscape roomTabletopIt’s not quite a sophomore slump, but it’s close. A lot of risks were taken to make this game different, but they weren’t always worth it. One of the weirdest features of the box is hard to interact with, hard to read, and tedious to deal with. The hint system and chat mechanism is too robotic and limited, though it is a clever idea. I think everything attempted is better in concept than practice; it still is ultimately a fun experience. Expect tedium, expect awkwardness, and expect joy.
Tomb RobbersEscape Room The GameEscape roomTabletopLiterally couldn’t finish. Between fiddly/finicky props and underclued puzzles, some packed felt unsolvable, and the hint system wasn’t robust enough to tackle all the issues.