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Amp
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Morty score
47
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47
2
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14
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Amp
jake tirsch
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Zach
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Experiences (47)
Wishlist (2)
Reviews (14)
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Escape rooms (14)
Community score
Hope End
The Ministry Of Peculiarities
Escape room
IRL
This room is great. The puzzles aren’t too hard but all of them work and aren’t broken. This was my groups first rooms with live actors, and it definitely enhanced our experience. The story and atmosphere was great, and it is so rememberable. Staff was very nice and welcoming
Mogollon Monster: Scouting for Arizona's Bigfoot
The Nemesis Club
Escape room
IRL
This room was great. From going through a “hidden” door to get to the place, and then entering the room, the atmosphere was always there. The story was great and it flowed. The puzzles were good, but the hardest ones were just looking around in the room for stuff, or that a sensor wasn’t working fully properly (in reality it was likely the Gm slowing us down by not pressing a button on her end). It is a little bit scary but not while you are actually playing in the room and solving puzzles. Overall it is a great room and an amazing atmosphere, but the puzzles themselves could be a little bit better
Sal's Cybernetics
The Immersive Machine
Escape room
IRL
Sal's Cybernetics
The Immersive Machine
Escape room
IRL
Room is very fun and unique. The room is very non linear (at one point there was 4ish puzzles we could do at once) and the puzzles aren’t too hard themselves so my group did it very quickly. The GM was amazing. He interacted with our group so well and after we escaped he even allowed us to have a little peak of what he sees and can do on his end during our escape. Set/ atmosphere was great and nothing was broken.
EVIL Robots
The Nemesis Club
Escape room
IRL
A very high tech game. Almost all the puzzles were very high tech. The puzzles flowed well and the set/ atmosphere was great. There was a little bit of searching but it wasn’t too bad. It wasn’t too hard, and all the puzzles were relatively straightforward.
The Bridge Between
Quest Tavern
Escape room
IRL
This is by far one of the best rooms I’ve done in a while. The Gm was very welcoming and funny. The room as a whole had many puzzles, and all of them were hard to solve, but still intuitive. This is a hard room. My group of five is good at doing rooms and this was the first in a while that it was close. This room felt like it was going and going and every-time I thought it was over it just kept on going. The ending was very memorial and satisfying.
Jumanji: Welcome To The Jungle
60Out - Melrose
Escape room
IRL
What a game. All of the puzzles were high tech. The puzzles were interesting and high tech. No locks at all. All the puzzles were fun and creative. The GM had to help my group when we got stuck, but it wasn’t a hint (stuff like “you have to rotate that” when it wasn’t obvious that we had to). One puzzle was a little broken but it didn’t make too much of an impact. The atmosphere was great
The Mush Room
Escape Room 66 - Los Angeles
Escape room
IRL
Game was very fun and rememberable. Puzzles were mainly lock and key but the story worked with it and the set was great. Story was very good and the players were allowed to make a choice so it felt like we were actually making an impact on the story. GM was fantastic and welcoming. The only downside was that it was on the easier side and lots of lock and keys but overall it’s a great room.
Poison
Kadabra Escape Room
Escape room
IRL
This game is great. From the start you are immersed in the thrill of a good designed room. The rooms kept on going and going. The puzzles were all fun to do and weren’t repetitive. It is an 80 minute room and my group used all 80 min.
Grandma's Masterplan
60Out - Melrose
Escape room
IRL
Room was good, and very long. The story was rememberable, and there was a great plot twist. The set was ok, nothing great. Most of the puzzles were good, some were confusing to use and some puzzles are stereotypical escape room puzzles. THIS ROOM IS LINEAR, and my group of five had a lot of wasted time where most of the group was waiting.
Endangered
Escape Games at the River
Escape room
IRL
Lots of puzzles. Very, very non linear. Each puzzle is its standalone thing in the room. Room seems chaotic but soon it becomes “organized.” I recommend a large group of people (my team of 5 had almost everyone do something all the time). Room itself’s puzzles were easy and nothing was really that hard (there were just lots of puzzles.) atmosphere was good but some of the puzzles (and mainly their electronics) could be polished.
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