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Explore a fantastical world where things aren’t always what they seem. In this exciting new adventure, you will travel back to the age of swords and sorcery. Can you harness all five elemental runes, unlock the mysteries of the Wizard’s Tower, and prove yourself worthy of the challenge? But be wary, brave puzzle-solvers, because if the crystals fall into the wrong hands, the entire world will be in danger.
All ratings (248)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
Overwhelmingly Positive
(1035 ratings)
Overwhelmingly Positive
(1245 ratings)
Very Positive
(140 ratings)
Overwhelmingly Positive
(393 ratings)
Very Positive
(742 ratings)
Very Positive
(425 ratings)
44 escape rooms
A good room. Was a little difficult for our group, as it was some of the groups first time and it’s a fairly nonlinear room. Theming was solid, clever puzzles, high tech.
Yes
Hard
High tech
4
Not scary
12
No
No
Somewhat
Crawl
Yes
Easy
83 escape rooms
Terrific concept, awful execution. Poorly laid out, zero clear direction, room is falling apart and cheaply made. Insists on doing things in a particular order, but had a ton of puzzles that could be solved early, leading you to a dead end until the game guide tells you you skipped something.
5 escape rooms
Very dark and hard to see/read clues. Non-linear so it was overwhelming at first but seemed to get a little easier as we went. Very interactive room - our guide (Angel) was awesome.
Angel was one of the best guides we have ever had.
45 escape rooms
I wanted to love this room. I really did, the concept is so cool. Let me first say that the immersion in this room is absolutely fantastic, as well as the use of technology. The game master was wonderful as well. I absolutely loved the way they incorporated all five of your senses. However, this is a very non-linear room, so it felt hard to start, and even the first puzzle that we did find, which felt like the best starting point, was unnecessarily difficult- we knew how to solve it, we didn’t understand why it wasn’t working. Because of this, it made it feel like there wasn’t a natural progression into a nice easy start to more complex puzzles, regardless of how nonlinear it is. Some of the puzzles just seemed unnecessarily, hard, and the fact that we knew what we were trying to do but the room was so dimly lit or things would go so fast, or incredibly tiny details that were so easily missed makes it almost not enjoyable. Maybe because we only had two of us, more people might be a better experience. I really enjoyed the immersion and the creativity this room had. I just wish some of the puzzles were a little more understandable, because as we were going through, it felt like they were intentionally trying to trick you, even if you understood the concept so it felt a little defeating. That being said, I will absolutely go back and try the other rooms.
200 escape rooms
A very non-linear room. We played with only 2 people - it may have been better with more. The tech helped make things immersive but it was finicky. It was also scavenger hunty which isn’t outlet favorite. There’s a lot of writing in the room that is old and fading and hard to read with small writing.
Very non-linear. More challenging for only 2 people. Because of that the flow just wasn’t there.
Yes
No traditional locks.
108 escape rooms
This was large room with a lot to do. With two people, our main concern was that we might not have enough time to complete everything. It is not a linear game though so we were able to work on separate solves to save some time.
Fun.
Nice set pieces and props.
No
Pretty standard wizard theme but good execution
Pretty standard wizard storyline.
Hard
Hard for a small team of two due to the number of puzzles. Probably easier if you have a larger team.
High tech
4
Not scary
12
No
No
Not at all
Yes
Easy
47 escape rooms
This game was extremely fun, but the lower level of light in the room made it difficult to see some of the puzzles. We were glad there were younger people in our party, because we likely would not have been successful alone.
29 escape rooms
The design and theming of this room is absolutely gorgeous. My only real complaint would be that the puzzles aren’t linear, so if you’re not used to that you will have to adapt. This room has one of the most creative puzzles I’ve ever encountered in any escape room. Really love it and is my favorite room at Mystique.
184 escape rooms
This was our most frustrating room experience to date. The very first puzzle we solved quickly, but the GM never noticed that something was not triggering. It took us doing the puzzle 5 or 6 times to get it to trigger. One of the clues was incredibly difficult to see in a dark room with no offer of additional light sources. We don’t like to take our phones out in rooms, but I’m glad we didn’t lock them up this time because we definitely needed them. The GM told us lots of people had the same issue as us. Maybe this is the sign of poor design? Other clues were written incredibly small, smudged, quiet, or unclear. When asked, my partner answered honestly that we did not enjoy the experience. There were customers in the lobby, so I did not want to say anything that may negatively affect their experience. The owner did reach out the next day for feedback and was very receptive. A lot of the issues stemmed from an inattentive GM and he understood our frustration. We will be returning next week to try another of their rooms. Greatly appreciate the customer service.
Staff was welcoming, but GM was not good/helpful.
Needlessly frustrating.
Not scary
No
Somewhat
Not very accessible for people with vision or hearing issues. At least one person in the group needs to be able to crawl.
Yes
Medium
156 escape rooms
Very challenging room! The interaction in this room was amazing. Getting to use your wand to interact with things around the room just really draws you in and makes the game that much more exciting. Highly recommended for everyone beginner or experienced!
No
Age13
This is a private experience for your group
If any members of your party are 13 years old or younger, we require an adult chaperone.
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